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The discovery of virtual reality

Virtual reality, also known as VR, is one of the most fascinating and revolutionary technological innovations of recent decades. Today, thanks to devices like Oculus and other state-of-the-art headsets, we can immerse ourselves in highly realistic digital worlds, interacting with virtual environments as if we were physically present. But how did it all begin? What were the first steps in virtual reality, and how did we reach today’s sophisticated technology? In this article, we will trace the journey of VR discovery, from early experiments to modern developments.

Early experiments: a technological dream

The roots of virtual reality go back long before the 2000s. As early as the 1960s, pioneers like Morton Heilig and Ivan Sutherland were experimenting with technologies that would lay the foundation for modern VR.

In 1962, Morton Heilig developed the “Sensorama,” a machine that could be considered one of the first attempts to create an immersive experience. The Sensorama was a device that allowed users to watch 3D videos, feel vibrations, and even smell, simulating a multisensory reality. However, due to the limited technology of the time, the project did not achieve commercial success.

A few years later, in 1968, Ivan Sutherland, considered one of the fathers of computer graphics, designed the first true prototype of a virtual reality headset, known as “The Sword of Damocles.” This headset, connected to a computer, allowed the user to view computer-generated images, but the device was so bulky that it had to be suspended from the ceiling, making it impractical.

The 1980s and 1990s: the boom of interest in VR

During the 1980s and 1990s, interest in virtual reality grew rapidly. Major tech companies and researchers began investing resources in developing devices capable of immersing users in virtual environments. It was during this period that the term “virtual reality” became popular, thanks in part to the work of Jaron Lanier, founder of VPL Research, one of the first companies to produce VR headsets and gloves.

One of the most well-known headsets from that era was Nintendo’s Virtual Boy, launched in 1995. This device promised to bring virtual reality into homes, but its technology, based on red and black images, was too rudimentary and limited, resulting in an uncomfortable and underwhelming visual experience. The Virtual Boy was a commercial failure, but it represented a significant attempt to introduce VR to the mass market.

During the same years, virtual reality also found applications in the military and aerospace sectors. Flight and training simulators, based on virtual environments, allowed pilots and astronauts to practice in realistic scenarios without real-world risks. This technology proved extremely useful, demonstrating that VR could have applications far beyond entertainment.

The modern era: the resurgence of virtual reality

The new millennium marked the true resurgence of virtual reality. After decades of experimentation and prototypes, the technology was finally mature enough to be commercialized on a large scale. The turning point came in 2012, with the birth of Oculus.

Palmer Luckey, a young tech enthusiast, founded Oculus VRand launched a Kickstarter campaign to fund the development of the first Oculus Rift prototype. The project was a massive success, raising millions of dollars and capturing the attention of the gaming and tech industries. In 2014, Facebook acquired Oculus VR for $2 billion, marking the beginning of a new era for virtual reality.

With the official launch of Oculus Rift in 2016, modern VR was finally within reach. The Oculus Rift offered unprecedented visual quality, with high-resolution screens and head tracking that allowed users to move freely in the virtual space. The combination of powerful hardware and interactive content fueled a boom in VR interest, creating a new market for both gaming and other applications.

In addition to Oculus, other major tech companies began developing virtual reality headsets. HTC Vive, developed in collaboration with Valve, and PlayStation VR from Sony were among the main competitors, each offering unique features that further enhanced the immersive experience.

Today’s applications of virtual reality

Today, virtual reality is no longer limited to the gaming world. Its applications have expanded to numerous sectors, offering experiences far beyond entertainment.

In education, VR is being used to simulate scientific experiments, virtual school field trips, and interactive scenarios that allow students to learn in an immersive way. In medicine, virtual reality is employed to simulate surgeries, allowing doctors to practice and refine their skills in controlled environments.

Even in the tourism and architecture industries, VR is transforming user experiences. People can explore tourist destinations or properties for sale without leaving their homes, thanks to 3D virtual tours that offer detailed and immersive views of spaces.

The future of virtual reality

Despite the great strides made, we are still at the beginning of virtual reality’s potential. With the advent of new technologies, such as artificial intelligence and 5G, we expect VR experiences to become even more engaging, personalized, and accessible.

The integration of VR with the metaverse, a shared virtual universe, could represent the next great technological revolution. This environment will allow people to interact and work in virtual worlds, opening new opportunities for entertainment, business, and collaboration.

The discovery of virtual reality has had a long journey, from early experiments to the advanced headsets we know today. But the journey is far from over: the future of VR is full of unexplored potential and will continue to surprise us in the coming years.